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Ban the Above User Tue, 11:12 Ashley766 Village Games
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  Security Fails
Posted by: Rei - 25th September 2021, 9:31 PM - Forum: Coding and Development - Replies (7)

I do security research in my free time for fun. I enjoy breaking things.  I've seen a lot of dumb stuff in my 8-10 years of hacking Nintendo consoles. I got out of that sometime ago and mostly do private work now, but yea, I've got tons of stories.
Feel free to share your stories, or learn from these stories. 

I'll start out with a really easy one i did recently. I found some password protected zips that used the standard zipcrypto that windows zip uses. There are like 3 u32 values used to create a stream  and thats XOR'd with the plaintext to produce cipher text. So just knowing at least one of the files plaintext, or at least part of it, i was able to zip the file with same deflate settings, get the plaintext of that and xor with cipher to recover the keys, and then decrypt the entire zip.

Ive also seen some people trying to encrypt files by just XORing the file with a stream made from a hash and i used plain text attacks on that too. Its especially easy when its zip because you can use zip's central directory to recover the keys.. the magics are known. easy to find EOCD and work backwards.

Lesson here is use AES.

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  Gladiator set
Posted by: ~JBG~ - 22nd September 2021, 7:01 PM - Forum: PR2 Suggestions - Replies (9)

The greatest warrior of the Colosseum!
[Image: Rzp6Lo8.png]

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  Platform Racing clone game dev
Posted by: Northadox - 18th September 2021, 2:54 PM - Forum: Coding and Development - Replies (65)

My blog post was kinda confusing so maybe I'll just make a thread about it.

I'm making a Platform Racing clone in C with SDL as a programming exercise; no Unity/Unreal/Godot here.

Here's a screenshot.

[Image: ulWguTQ.png]

All the source code can be found on my own instance of Gitea or on GitHub. It only works on GNU/Linux right now but I will make a Windows version when I get all the big features down.

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  More single player content?
Posted by: John m. - 17th September 2021, 9:24 AM - Forum: PR2 Suggestions - Replies (3)

now that this game is becoming more obscure. its hard to find anybody who wants to race during the time im on the game. The game is mostly dependent on multiplayer wich leaves not alot to do during now. I wish some more singleplayer content can be added to the game it might even keep more people online.Theres alot of ideas here already like achievements by addy, campaign time trails, singleplayer campaign.maybe you guys could think of more

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  [POLL] 999 time limit
Posted by: bls1999 - 17th September 2021, 1:03 AM - Forum: Platform Racing 2 - Replies (3)

In PR2 v157, levels that had a time limit of 999 seconds, and were published before the infinite time MM update, were converted to infinite time levels.

Please vote on whether you think this change should be reverted or kept.

Disclaimer: the results of the poll will not necessarily dictate my action or lack thereof on this matter.

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  The Invisible Man
Posted by: ~JBG~ - 16th September 2021, 4:51 AM - Forum: Blogs - Replies (24)

or toilet paper man
[Image: pbTFjm9.png]

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  Newbieland 2..?
Posted by: Northadox - 13th September 2021, 11:01 PM - Forum: Blogs - Replies (2)

https://files.catbox.moe/iy1o35.mp4

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  Pr2 Exp Change- Why isn't anybody talking about this?
Posted by: Different - 9th September 2021, 1:06 PM - Forum: Platform Racing 2 - Replies (54)

Ask yourself this question. Exactly when's the last time we've seen an experience bonus update into the game? Because as of right now, most people are getting an average 1k+ a pop, and if you think about it, that really sucks because it's just simply not enough, right?

It takes Idk how long, just to reach your goals with a minuscule 1k a pop. Why not 2k a pop on average?... 3k, 5k, etc. Let's switch things up a bit to see how people like this idea. Save some CPU energy with 3-5k a pop. Why not help users get to their rank goals, faster?

We've had a lot of updates in the game lately, except for extra experience points, right? If you macro 1k times 30mins (which really excludes the other 30mins because you gain 1k every 2mins), that leaves you with 30k an hour. That's BS because if they're no happy hours all day, or if no one buys any, and if you only spend 10hrs macroing that 30k, that's 300k in one day, which is really nothing if you think about it. Also, if you were getting 2k or 3k, then that would give you 60-90k an hour, without having to worry about happy hours all the time. You see what I mean?

So my proposal is this: Why not update the game to give players at least 3k on average, just to speed up the process? During Happy Hours, this would double it to 6k, every 2mins, saving people CPU time.

Before you dismiss this idea, think about how much CPU energy you're burning off of 1k a pop with hardly no show of consecutive happy hours, and revisit this thread and tell me how long would it take for you to reach your goals. Months? Years?

https://jiggmin2.com/forums/showthread.p...2+rank+exp


It's been 8 years since we've seen anything higher than 1-1200k on average, every 2mins. I'm noticing that most macroers are only getting 800k-1m a day, which is really not a lot, now of days. Why not speed the process up and get 2m a day with an exp change?

Or if that's a problem, why not make people work for it through contests or F@H? Your choice. I thought I'd bring this topic up, since no one is discussing it or doing anything about it. Let me know about any disputes that you may have, or maybe you agree. Good idea or bad idea?

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  Pr2 bug, escaping with cowboy hat.
Posted by: theseve99 - 8th September 2021, 12:58 PM - Forum: Platform Racing 2 - Replies (2)

In maps where you instantly have a mine going off to lose your hat is there an occational way to escape with cowboy hat. You do not get stunned by the mine going off and for some reason you get about one second of flight without the hat. This allows you to get about 7 or 8 blocks to the left or right and if there is somewhere to suicide to spawn back in the starting block will you have an occational chance to escape with the hat by holding down the up and a side arrow (around 1 in 10 attempts are successful for me). I haven't tested this bug much but i think it might be easier to escape with higher acceleration.


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  Hey!
Posted by: theseve99 - 5th September 2021, 9:07 AM - Forum: Welcoming Gates - Replies (1)

Im new to the forums but have played pr2 actively in 2009 through 2011 with occational revisits to the game after that. I recently started playing again with a friend and we checked out all the old worlds we made as kids and loved it!

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