Poll: Is 2024 the ultimate beginning of change for Pr2, or should we dismiss these ideas and pull the plug on them?
You do not have permission to vote in this poll.
Yes! I think it’s time that we create a plan to take Pr2 to the next level!
25.00%
1 25.00%
No, I don’t think so. This game is way past its prime, and can no longer be revived.
75.00%
3 75.00%
Total 4 vote(s) 100%
* You voted for this item. [Show Results]

THE FINAL STRAW 🏁
#1
[Image: uQBaIMz.jpg]

Ladies and gentlemen, it's 2024 and it's time to make your final decisions about Platform Racing 2. A whole bunch of you were arguing in my latest thread about how nostalgia should be preserved for those who wanted to remember the game for what it once was, and that's ok. Then there are those people (like me) who'd like to see some advanced features in Platform Racing 2. Both arguments are perfectly fine to me.

NOSTALGIA: Let me be blunt with you guys here: This game really sucks, nowadays. I know that seems like a cliche-thing to say, and I realize that you all are trying to keep these tournaments and level-of-the-week threads going, but quite frankly it's not enough and it's getting stale. I've heard numerous people complain about the BODY PARTS, the LEVEL MODES, the ITEMS, and the HATS. Honestly, I think nostalgia died 14 years ago when 2010 came. PR2 was at its peak during 2008-2009 when the roster was stacked, and that's when I think it was truly special because rank 50 was rare, and you had two special hats that were rare as well. If people wanted to preserve nostalgia, then we wouldn't have added so many rank tokens, body parts, items, level modes, and hats. If I'm wrong here, please point it out because everybody is going to have a difference in opinion about these things. So, when do you think nostalgia died?

WORST HAT EVER IMO: The Artifact hat. Seriously, though. I don't know why people made such a big deal over this worthless thing. All you're doing is racing with reversed controls (in hyper speed) for 30 secs and then you quit. Give me a break. The only thing it was ever good for was granting you 11,111 xp points when you found it. Other than that, who gives a damn?! I've even teased it, HERE.

THE FUTURE: If you're sick and tired of hearing about "nostalgia this", or "nostalgia that", then keep reading because things are about to take a hard left. First off, I think the future of Pr2 should have advanced features, now. Why? - Because it keeps the game interesting and it drifts away from being stale. Nostalgia is cool for the older players like myself, but you have to consider the future of this game.

So when you want to draw in new, active users... you need to market this game with advanced features. Be more innovate and insightful with new ideas. People are tired of seeing the same layouts, backgrounds, play styles, animations, sound effects, and music. Just ask @Master Raiden (see his comment down at the bottom of THIS thread). TBH with you guys, the latest ideas that I've seen lately, are pretty pathetic. I really don't think some of you guys are taking advantage of your full, artistic and creative abilities, here. Or maybe you guys could care less, huh?

Anyways, this goes much more deeper than that. Advertise, advertise, advertise! Stream! Stream! Stream! Yes, I know... it's going to be very complicated trying to advertise this game when you have much more, highly improved & advanced games on stream, nowadays. Which is why I don't even think Pr2 can compete with stream because it's a 2D dimensional-based game that's lull in development. Lastly, it's also why it should be advertised on sites that don't carry a lot of competition.

Some of you guys have younger siblings and children. Advertise this game to them and see what they think. Reminisce on all the great times you've had racing and chatting with your old buddies back in grade school, and then share those memories (that you were fond of) with them. Basically, you're passing the torch to the younger generations because originally, this game was a millennial-based game which is now played by Gen-Z's.

I can't even tell you guys how many times I've pitched a bunch of great ideas that will probably never get implemented into the game. A lot of these may be too advanced for Pr2, but it could potentially increase the roster. You can see them all in the spoiler, below. Am I wasting my time pitching these ideas, people... or am I incentivizing everyone by saying that Pr2 can be elevated to a higher level by tapping into the right side of your brain's hemisphere, by thinking outside of the box? I'm asking this because I feel like it's a waste of my time knowing none of this stuff will probably never go anywhere.


SOLUTIONS: Considering that some of you guys think that the game has had "too many updates", and some of you think that the game needs to "continue having updates", why don't I create a solution that'll solve everybody's problems, shall we. First off, I highly recommend creating two versions of Platform racing 2: the first version maintains all the nostalgia goodies that you guys were all fond of back in the day. This is where you get to decide how high the bar will be set that considers only just a few updates (past 2009) that are absolutely necessary. In this version of Pr2, I'd at least keep the rank tokens because it'd be weird to login to Pr2 with less than what you've previously achieved. Also, this version of Pr2 doesn't have "spam-added" updates. Just a few simple, campaigns and updates that doesn't go overboard. That way, you can explain to your children and younger siblings how Pr2 was, back in the day.

Now for the second version, this is more so of an advanced version because you can update the game (with advanced features) and pitch new ideas as much as you want to. For example, you can consider my ideas in the spoiler, above. But, there still needs to be a cap that prevents unnecessary updates and ideas. Someone needs to be the judge of which updates and ideas are actually good, and which updates and ideas would either break the game and render it as unplayable, or consider it as a piece of trash. However you want to slice it, is ultimately up to you.

SYNDICATE: Now obviously, we can't just push all this hard work on poor @bls1999 because the man has a life. There's a reason why things like the REPLAY SYSTEM hasn't been implemented into the game, yet. Ben really needs an assistance coder with years of experience, to be a right-hand man and implement this stuff into the game. I'm sure he'd like to consider adding a lot of this stuff into pr2, but he's put it off because he knows there's going to be a great deal of trial and error that comes along with it.

So, this is how things are going to be proposed for Pr2, including JV2:

Creative Pr2 Geniuses: @Different @Addy @oxy @Northadox @Delphinoid_

Creative Artists: @~JBG~ @John m. @GI_John @Levente77 @Overbeing @Magyar

Music Ideas: @Adulock77 @Justinbob100

Beta Testers (hats, items, levels, etc): @Master Raiden @Camer the Dragon @ThePizzaEater1000 @Delphinoid_

Bugs & Suggestions: @Master Raiden @Camer the Dragon

Creative sound effects: @Different @Adulock77

Coding and development: @bls1999

Critiques: @AlphaZ @Delphinoid_ @Northadox @Camer the Dragon @Master Raiden

New JV MODS: @Uptight 534 @TRUC @Mia

Administrators/Managers: @Dangevin @Eternal

Let me explain all the logic and reasoning behind all these decisions.

Creative Pr2 Geniuses: These people are responsible for coming up with innovate ideas that go outside of the Pr2 norm. These people specialize in discovering new features that really stretch the imagination, and they possess a highly creative mindset that'll take pr2 to the next level.

Creative Artists: these people possess advanced skill levels in their artistic abilities. They understand color, texture, space, shade, and much more! They have years of experience, and they're highly gifted in drawing and painting, graphically. You can rest assure that their work will always end up polished and pristine.

Creative Music ideas: these people are virtuosos. They are fully aware of what is appropriate for the required thing at hand. They're musical geniuses who not only have an abundance of musical ideas, they also create it themselves in DAWs (Digital Audio Workstations). They understand chords, notes, melodies, hooks, scales, storytelling, and bridges. They know how to tell a story, and they know exactly what Pr2 needs.

Beta Testers: These people are responsible for discovering any bugs or issues before a general release. Should anything come up, and they'll be responsible for reporting it to management before it gets implemented into the game, permanently.

Bugs and Suggestions: These people are very good at spotting problems with bugs in the game. You can always count on them to report any issues in Pr2.

Creative sound effects: these people understand what sound effects are appropriate for things like video games, movies, and television shows. For instance, whenever a character shoots someone with a bullet, you can expect to hear the sound of a bullet being fired & someone screaming to death. They also understand the audio engineering behind the process.

Coding and Development: these people understand things like programming language, and implementing a set of instructions that dictates how the game behaves, once the machine receives those instructions. This is where the magic happens because all our ideas can come to life, here.

Critics: These people speak articulately, and are very knowledgable about the game. They'll view your ideas, then elaborate on why it's a good idea or a bad idea.

New JV MODS: We really don't have any mods at the moment, and these people are always active. So, why not nominate these guys πŸ€·β€β™‚οΈ

Administrators/Managers: When Ben is unavailable, these guys have the responsibility of overseeing all the creative ideas and considering critiques for the game. Someone comes up with an idea, we critique it and vote on whether it's a good idea or not, then management will have the final say-so and say "ok, this looks good!" If not, then we'll discuss on ways to either improve it, or we'll dismiss the idea altogether. At this point, should Ben be unavailable, we'll have our right-hand man code this stuff for us. Then the beta testers will test it out to see if there are any bugs or issues. Finally, management will then report it back to Ben to seek his approval. That way, all the stress is uplifted from Ben's hands.

FINAL THOUGHTS: Some of you will be required to wear more than one hat in this syndicate because of your level of expertise in certain areas. If I notice that someone is really knowledgable in a certain area, then I'll automatically add your name to the list. If you do not want to be on the list, or you'd rather have your name moved elsewhere, then please let me know. Otherwise, I'm going to assume that you're cool with it. If there's anyone whom you think should be added to the list, then please let me know that as well.

Now, if I get too many votes on this idea being a bad idea, then I'm just going to pull the plug and stop pitching ideas. I have an abundance of undiscovered ideas that you guys are unaware of. It goes beyond my original, creative thinking level. It'll seem unfathomable at first, but you'll understand it eventually.

I've given up on the Aftermath hat because my drawing skills are mediocre, I'm not even kidding. This is why I've created a syndicate because I need people to help me get these ideas implemented into the game. My role is to pitch creative ideas, not become a coder, an artist, or a programmer... and I sure as hell don't know anything about reading algorithms. None of those things are in my skillset.

So, what's it gonna be, people?! Is 2024 the ultimate beginning of change for Pr2, or should we dismiss these ideas and pull the plug on them?
The Following 4 Users Say Thank You to Different For This Useful Post:
  β€’ AlphaZ, Mia, oxy, TRUC
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Messages In This Thread
THE FINAL STRAW 🏁 - by Different - 2nd January 2024, 1:36 PM
RE: THE FINAL STRAW 🏁 - by TRUC - 2nd January 2024, 3:42 PM
RE: THE FINAL STRAW 🏁 - by Overbeing - 2nd January 2024, 6:38 PM
RE: THE FINAL STRAW 🏁 - by Uptight 534 - 2nd January 2024, 7:02 PM
RE: THE FINAL STRAW 🏁 - by Northadox - 2nd January 2024, 8:29 PM
RE: THE FINAL STRAW 🏁 - by Different - 2nd January 2024, 9:04 PM
RE: THE FINAL STRAW 🏁 - by Delphinoid_ - 2nd January 2024, 10:03 PM
RE: THE FINAL STRAW 🏁 - by Different - 2nd January 2024, 11:05 PM
RE: THE FINAL STRAW 🏁 - by Delphinoid_ - 2nd January 2024, 11:57 PM
RE: THE FINAL STRAW 🏁 - by Different - 3rd January 2024, 11:13 AM
RE: THE FINAL STRAW 🏁 - by EpicMidget - 3rd January 2024, 12:44 AM
RE: THE FINAL STRAW 🏁 - by ~JBG~ - 3rd January 2024, 12:55 PM
RE: THE FINAL STRAW 🏁 - by Northadox - 3rd January 2024, 3:57 PM
RE: THE FINAL STRAW 🏁 - by Different - 4th January 2024, 6:47 PM
RE: THE FINAL STRAW 🏁 - by Northadox - 4th January 2024, 8:17 PM
RE: THE FINAL STRAW 🏁 - by Different - 5th January 2024, 12:54 AM
RE: THE FINAL STRAW 🏁 - by Northadox - 5th January 2024, 4:10 AM
RE: THE FINAL STRAW 🏁 - by Different - 6th January 2024, 10:25 AM
RE: THE FINAL STRAW 🏁 - by Delphinoid_ - 3rd January 2024, 2:34 PM
RE: THE FINAL STRAW 🏁 - by Different - 4th January 2024, 11:54 AM
RE: THE FINAL STRAW 🏁 - by Delphinoid_ - 4th January 2024, 7:53 PM

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