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PR2 v168.2: Precise Messages |
Posted by: bls1999 - 29th October 2023, 2:15 AM - Forum: Announcements
- Replies (2)
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PR2 v168.2: Precise Messages
This update contains some quality-of-life changes and bug fixes.
Changes/Additions
- Popup titles and headings now have bold text. This is for consistency and ease of viewing.
- There are now customized messages on the loading popups. Previously they would just say "Uploading...", which doesn't fit every situation.
- PM codes are now explained in a little help menu on the send message popup. Click the shiny new ? button for more information on the different rich formatting tags you can use in your PMs.
PR2 Hub Changes
- All pages now have the current time in the footer, according to the server's timezone. This will hopefully disambiguate the times you see on PR2 Hub.
- The part IDs list is now public. No use in having it behind an authenticated page when it's public on GitHub. You can view it here: https://pr2hub.com/part_ids.php.
- The ban log and ban view pages have gotten a makeover. Go check them out at https://pr2hub.com/bans!
Moderation Changes
- Staff can now handle level reports directly from the level editor. No need to go to the level reports page on PR2 Hub!
Fixes
- PM name colors now appear normally. Thanks for the report, @Camer the Dragon!
- You can now type new lines in PMs while in a race. This probably should've been fixed a long time ago. Thanks for reporting, @Master Raiden!
- Rotating no longer intensely lags the game. Thanks for the investigative reporting, @ThePizzaEater1000!
- Player popups can now be opened offline. This was an edge case of having a clickable player popup link from a stale popup still on screen (i.e., opened online, disconnected, and clicked the link). If you often find yourself offline with a level info popup open, this is for you!
- Spending more than 30 minutes in a level by yourself no longer triggers a disconnect. Solo racers rejoice at this one. Thanks for the reports, @oxy and @Magniloquent!
- The brush's starting position in LE has been made more accurate.* There's an interesting limitation feature of flash that doesn't show brush strokes unless a line is drawn from one point to another (more info from @Jiggmin himself). While the issue is still present (most noticeable when drawing vertical lines or dots), this fix greatly reduces the invasiveness of the workaround. Thanks for the report, @Lego-man945!
* As a caveat, this may end up messing with the art on some other levels (as this fix actually changes the drawing behavior on all levels, not just new ones). If you see any problems in this regard, please report them and I will re-visit this issue.
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What controls do you use in PR2? |
Posted by: EpicMidget - 24th October 2023, 4:37 PM - Forum: Platform Racing 2
- Replies (6)
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Hello everybody!
This is my first post, ideally of many, so hopefully, this ends up in the right place. To start off, I was wondering how everybody is controlling their character. I am not the greatest at the game (yet) but I figured myself, and others who aspire to be decent at the game, could take inspiration from those who have experimented with different ways to control the character besides the classic, ride or die with one hand on wasd (or arrows i gueeess)
Seeing how using one hand makes it difficult to perform tight jumps that require micro-managing of your height using down movements, I would guess most use two hands to play at the top level?
Certain techniques are worth talking about, like using certain parts of your hand for more precise control, etc
So, how do you move your character? What keys are your movement directions tied to? Do you use multiple hands? or even your feet? Whatever it is, I'm curious. Cheers
(I am sure those who play often already discussed this in the tight-knight community, but I think publicizing stuff like this on the forums is awesome )
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