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  Hello!
Posted by: SamWhop8 - 23rd March 2022, 11:53 PM - Forum: Welcoming Gates - Replies (4)

Hi everyone,

I'm an old player who has been touching the game every so often for nostalgia's sake. I've got a little banner at the top of my front page to post a thread here, so hello!

What else... I recently figured out how to make perfect fake blocks and wrote some code to spit out the correct colour hex codes to use, so there's that. That was a lot of fun and finally resolved why they never looked quite right when I tried to make them as a kid.

Outside of that, I like playing competitive Smash and I work as a maths teacher. Nice to meet you.

The 8 in my name was my age around when I made my PR2 account - definitely feeling a bit old now.

Thanks for reading.
-SW8

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  Custom Minimap Colors
Posted by: Tejs - 23rd March 2022, 11:17 AM - Forum: PR2 Suggestions - Replies (9)

Title says it all; New minimap colors are nifty, but how about letting us pick custom colors from the entire color palette instead? Big Grin

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  Loadout confirmation update
Posted by: bazooka - 23rd March 2022, 3:39 AM - Forum: PR2 Suggestions - No Replies

Hey, imo the update for loadouts is fairly long winded and slightly annoying, I get how people can accidentally press a key and have their loadout change as I’ve done exactly that a few times… why not just a simple “Undo” button which sets your character to the loadout it was previously changed from? Instead of having to confirm every change, sometimes I like to switch through the loadouts if I’m grabbing different colours etc. also an Undo button would be helpful in other situations like if you have skipped a set you liked and want to go back to it? Just a thought

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  Motley Monday: Colorful Following
Posted by: bls1999 - 23rd March 2022, 2:25 AM - Forum: Announcements - Replies (1)




It's a colorful Motley Monday! ?



Links

-- General Links --
Jiggmin's Village: https://jiggmin2.com/forums
Download PR2: https://jiggmin2.com/forums/showthread.php?tid=3199
Ruffle Status: https://jiggmin2.com/forums/showthread.php?tid=3243
JV Discord Server: https://jiggmin2.com/discord

-- GitHub --
PR2 server repository: https://github.com/jacob-grahn/platform-racing-2-server
All open pull requests: https://github.com/jacob-grahn/platform-...rver/pulls

-- PR2 Changelogs --
167.0 (current): https://jiggmin2.com/forums/showthread.php?tid=3822
166.0: https://jiggmin2.com/forums/showthread.php?tid=3677

-- This Week's Suggestions --
@Camer the Dragon's "Item Block Probabilities": https://jiggmin2.com/forums/showthread.php?tid=3810
@Overbeing's "reusable custom stat blocks" and @Master Raiden's "Infinite Custom Stats Block": https://jiggmin2.com/forums/showthread.php?tid=3492
@AntEverything's "Solid Unsafe Block": https://jiggmin2.com/forums/showthread.php?tid=3757

-- Posting Future Suggestions --
For PR2 Suggestions, post in the PR2 Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=45
For JV Suggestions, post in the Bugs and Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=37
For suggestions for the JV Discord server, type /suggest followed by your suggestion in any channel.

-- PRF Development --
PRF Forum: https://jiggmin2.com/forums/forumdisplay.php?fid=46
"PRF: What we know": https://jiggmin2.com/forums/showthread.php?tid=1163
GitHub Repository: https://github.com/jacob-grahn/plant-right-4

That's it for this week. Thanks for watching!

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  POLL: Number of players to trigger Campaign prize
Posted by: bls1999 - 23rd March 2022, 2:11 AM - Forum: Platform Racing 2 - Replies (13)

Over the years, there's been some talk of reducing the number of players needed to trigger a campaign prize. Currently, 4 players are needed. Do you want this number to be reduced or stay the same?

Disclaimer: the results of the poll will not necessarily dictate any changes or lack thereof on this matter.

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  PR2 v167: Colorful Following
Posted by: bls1999 - 21st March 2022, 11:51 PM - Forum: Announcements - Replies (6)

PR2 v167: Colorful Following

This update contains adds some new features and quality of life changes, as well as some bug fixes and optimizations.

Changes/Additions
- A slight tweak to the welcome message is now shown in main chat. It says "Type /help for a list of commands." Thanks for the suggestion, @Shane1334!
- New moderation option! Moderators now have the option to "restrict" levels. This prevents them from being shown on pages other than Search and Favorites.
- Today's Best is now Week's Best. This will allow for more levels to be featured. Thanks for the suggestion, @Eternal!
- Loadout previews! Before a loadout is loaded from a number shortcut, the game will prompt you to confirm that is indeed the loadout you'd like to load. Thanks for the suggestion, @AlphaZ!
- User following! You can now "follow" a player, meaning you'll receive a notification whenever they publish or update a level. Thanks for the suggestion, @Northadox!
- Colored player dots! Players are now represented on the mini-map by 4 different colors. You can also mouse over a dot on the mini-map to see which player it tracks. Thanks for the suggestion, @"Mystery"!

Fixes
- Using and unusing rank tokens now affects your stats properly. Thanks for the report, @Benedani!
- The start blocks are here to stay! Hopefully there won't be any more issues with start blocks vanishing when doing some crazy undo/redo magic. Thanks for the report, @TRUC!
- Plus and minus symbols are no longer removed by the text tool. + / - to your heart's content... unless you're going to put calculus into PR2. Thanks for the report, @ThePizzaEater1000!
- Testing a level set to eggs mode with no blocks no longer crashes the game. Yeah... this was a weird one. Thanks for the report, @Camer the Dragon!
- The level editor now only displays the brush when intended. Another weird one. Thanks for the report, @Camer the Dragon!
- The mini-map now displays correctly under all circumstances. Yet another weird one! Thanks for the report, @Camer the Dragon!
- Further detection of impending crashes has been added. In an effort to stave off crashes from intense level loading before they occur, there is a new error that will be thrown only under the most extreme of circumstances.

Technical Changes
- Rate limiting on level deletion should now work as intended. Thanks for the report, @Camer the Dragon!

ICYMI
(In case you missed it)
- The servers will no longer show "down" for a minute after restarting. This comes with a bunch of other stability improvements to some backend scripts.
- More server info is now available! Each individual server will now list the hour a happy hour will occur and the uptime in the server status file.
- The Vault of Magics works again! Thanks to @AntEverything for helping me debug this.



Here's the Motley Monday video for this update!

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  James Charles
Posted by: *Izi-Blissers* - 19th March 2022, 9:52 AM - Forum: Blogs - Replies (2)

Womp womp womp

Thats all.
Bye.

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  Why PR2 is DEAD? – The Truth!
Posted by: Different - 15th March 2022, 7:50 PM - Forum: Platform Racing 2 - Replies (6)

Introduction/Purpose: I'm going to share my personal thoughts and opinions, regarding people saying that PR2 is virtually dead because I hear people say this a lot. For those of you who are still enjoying this game, don't take this as an offense. This isn't an attack, just the truth. I'm going to provide my analysis of the situation and possibly solve the problem.

Truth/Problem: By now, it's no surprise that Pr2 isn't getting as much love as it used to. Mostly, people have migrated to a new game, they've gotten extremely bored, or there's nothing left to keep people on the edge of their seats, wanting to play this game everyday. All the legends have left over 10 years ago because all they cared about was macroing and ranking themselves up.

There's nothing wrong with that, I'm just saying that that's what you can usually expect out of them; you rarely see these guys play any levels, unless you either requested it, or if there was a prize that they wanted.

Now of days, most people are macroing their accounts up, instead of racing against each other like they used to. Once everyone reaches their rank goals, they're done with this game. Just like the legends were.

This game was essentially at it's peak during 2009, when you had a ton of people play the hell out of this game. Once it reached 2013, the games began to burn out. Why? Because people are tired of seeing the same layouts, backgrounds, play styles, animations, sound effects, etc.

At least 3/4ths of the current roster are unimpressed by the hats, weapons, and the levels. Obviously, that's not their fault. I'm not blaming anyone, just uncovering the truth.

Solution: How will I solve the problem or save Pr2 from dying any further? Well, by the end of this week, I'm going to show you what parts of this game could use a decent tune up, or what could be added to keep people from being burned out. I've decided to put off some parts from my second project, and focus on this, first because it seems to be more important.

This will be Project 1B instead, and should be done by this Saturday night, so stay tuned. Any thoughts or opinions you want to add, be my guest.


[Image: M5VBjwQ.jpg]

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  Item Block Probabilities
Posted by: Camer the Dragon - 14th March 2022, 9:08 PM - Forum: PR2 Suggestions - No Replies

In addition to being able to set which items a player can get, it'd be cool if those items could have assigned probabilities, due to possible issues with floating points it might be best to do it in a way where you enter ratios.
E.g. if I allow teleport and super jump, and I put a "1" for teleport and a "9" for super jump, the probability for teleport would be 1/(1+9) = 0.1 and the probability for super jump would be 9/(1+9) = 0.9. Here the "no item" could be explicitly listed.

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Confused Alien Eggs Bug
Posted by: Dan-83 - 14th March 2022, 1:27 PM - Forum: Bugs and Suggestions - Replies (3)

I'm trying to make a level that has alien eggs, but the majority of them that I place don't show up when I test the level or when I publish it.

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