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Level of the Week! (PR2)
Forum: Platform Racing 2
Last Post: Dangevin
12th June 2025, 11:14 PM
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Obscure, Rare, and Lost M...
Forum: Video Games
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12th June 2025, 5:09 PM
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Let's get this thread to ...
Forum: Village Games
Last Post: sarahmitchii32
11th June 2025, 9:04 AM
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CotM Round 74
Forum: Platform Racing 2
Last Post: Master Raiden
10th June 2025, 6:56 AM
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Last post wins!
Forum: Village Games
Last Post: LCPD
8th June 2025, 5:50 PM
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Ban the Above User
Forum: Village Games
Last Post: Adulock77
8th June 2025, 9:40 AM
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Music!
Forum: PR4 Suggestions
Last Post: Adulock77
6th June 2025, 9:07 PM
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a thread where you can on...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:10 AM
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Count to 500 before a mod...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:07 AM
» Replies: 5,613
» Views: 3,144,150
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MATH
Forum: Discussion Hall
Last Post: Camer the Dragon
6th June 2025, 3:57 AM
» Replies: 2
» Views: 268
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Best time & personal best |
Posted by: Mia - 7th May 2024, 8:50 PM - Forum: PR4 Suggestions
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I wish levels showed the fastest time achieved on each level, and your personal fastest time on each level. It would be cool on campaign levels, but would be neat to see on other levels designed for speedrunning.
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Unsafe Basic Block |
Posted by: Mia - 7th May 2024, 8:29 PM - Forum: PR4 Suggestions
- Replies (1)
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It's been suggested so many times for PR2, so I might as well request it for PR4. A block that acts just like the other basic blocks, but doesn't reset your spawn when you fall or hit a net! All of the unsafe blocks in PR2 can be altered in some way.
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Omnidirectional aiming for items |
Posted by: Northadox - 7th May 2024, 8:13 PM - Forum: PR4 Suggestions
- Replies (2)
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This is kind of a crazy idea that wouldn't really work if the game is trying to be really close to PR2 - the ability to aim any items anywhere. Shoot a Laser Gun in any direction, swing the Sword any way. You could get more wild with it and have items like a Super Jump act as a makeshift dash in any direction, or Teleport not being locked to a lateral angle. A feature like this would make Deathmatches more complex. You'd aim these items with a mouse, and there could be a crosshair for it.
Again, this depends on if PR4 wants to be pretty much just a "PR2 remake" or a new game entirely, expanding the mechanics of the series fundamentally. I personally would prefer the latter so that PR4 can get wild with its additions, but it's up to Jiggmin.
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Click and drag block placement |
Posted by: Mia - 7th May 2024, 8:10 PM - Forum: PR4 Suggestions
- Replies (1)
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The ability to click and drag to place blocks in the level editor! I always wished PR2 had the ability to do this (In PR2, you have to move the mouse back and forth).
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Remove the EXP stat gain system *gasp* |
Posted by: Northadox - 7th May 2024, 7:57 PM - Forum: PR4 Suggestions
- Replies (1)
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I never really liked how the rank up system essentially made players who played more (or really players who leave their computers on overnight simming) objectively better than other accounts with a lower rank. A new account can have nearly next to no chance in a race with a highly ranked account, given the stark stat point difference.
This does raise some other concerns, though. Stat allocation is something that does have some worth gameplay-wise. Given that PR4 seems to want PR2 levels to be played in a legacy format (many requiring specific stat builds), I think if it is to still exist in PR4, there should be some means to know how other players' stats are allocated besides trying to calculate them based on how the other player moves (visually, or some read out on their stats, whatever).
On the other side of things, if one is to remove the stat allocation system entirely in lieu of a more consistent moveset between racers, this would mean that legacy PR2 levels would either not be a thing, or be in some other "legacy" mode, which would mean more development overhead having to maintain two different games, essentially. I'm perfectly fine with PR4 not having PR2 levels; PR2 players can always play that game if they want to enjoy its levels. I'd rather just a new game entirely, not PR2 again!
I'm not outright advocating for the removal of the EXP system entirely, though, just the aspect of that offers an objective advantage for higher ranked players. An extrinsic reward for racing is good; it makes our monkey brains happy seeing a number go up from racing. To reward players for racing in an extrinsic manner, perhaps instead of EXP one could gain currency that could be used in a shop to buy parts or other cosmetics. Not microtransactions! An in-game shop! Just like the good old days!
I guess I would also like to say that I would want the EXP/Kong hats to not retain their purpose as seen in PR2. Hats should only offer an intrinsic gameplay benefit. Pretty much everyone in PR2 wears an EXP Hat because EXP is king.
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8+ player support |
Posted by: Mia - 7th May 2024, 7:51 PM - Forum: PR4 Suggestions
- Replies (5)
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Title says it all, pretty much. The ability to race with 8 or more people in the same race! I've noticed some people getting left out of races because they have 4 people, so this would feel less restricting. Ideally, there would be like 12 people per race, sort of like the modern Mario Kart games.
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Full-color minimap |
Posted by: Northadox - 7th May 2024, 7:40 PM - Forum: PR4 Suggestions
- Replies (3)
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Rather than the one-bit color view of PR2's, use something like PR3's system, borrowing the block colors to create a more illustrative minimap view of the level.
Could be nice for making minimap art.
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