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| Random levels |
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Posted by: Levente77 - 27th September 2024, 2:43 AM - Forum: Platform Racing 2
- Replies (2)
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![[Image: 460672095_1202778387612160_2906703559407...e=671DE9D8]](https://scontent.fmmx4-1.fna.fbcdn.net/v/t1.15752-9/460672095_1202778387612160_2906703559407295141_n.jpg?_nc_cat=105&ccb=1-7&_nc_sid=9f807c&_nc_ohc=bgAEay0MMesQ7kNvgFwha1B&_nc_ht=scontent.fmmx4-1.fna&_nc_gid=ADYYb0QxMlVnMa3Ii8ADWG4&oh=03_Q7cD1QGxBjCxBvXwKZvZ2xVS1Cyjpg351D1XFo9lleLHcnAabw&oe=671DE9D8)
Wouldn't it be great to explore the vast history of PR2 by adding a "random level" button in the search bar?
Positives:
- explore old as new unique levels
- find inspiring levels
- cure boredom
- there are so few new levels made, this would elevate the playability of the game.
Negatives:
- none
Advanced setting on the randomize button (if possible)
- filter how many plays you want the level to have
- filter the minimum rating of a level
- filter the time period the level was created
- etc.
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| Random, Unnecessary Statements |
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Posted by: Northadox - 21st September 2024, 2:20 PM - Forum: Blogs
- Replies (2)
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You might think it's rather petty and childish to still regularly think of forum activity from years ago, but much of it remains on my mind, even all these years later. My time on the original JV, Acid, that one weird forum Flybird had and this new JV still linger in my consciousness, and so too are some of the embarrassing things I did then. Though many of the people in this community have long since moved on, having successful careers, even starting their own families, here I am, musing about some stuff I did on some silly websites long ago. Call this a form of repentance, I suppose. This isn't a goodbye post or anything, just wanted to speak my mind about some stuff.
It's worth mentioning that much of these events occurred when I was young. I joined JV sometime in 2012-2013 when I was ten or eleven years old (I lied about my age, going against COPPA. S-statute of limitations applies though, r-right?). I suppose it's a little cowardly saying that I can attribute my behavior to when I was a stupid kid, still learning how the world works, but it's worth mentioning.
It's also worth mentioning that I didn't always go by "Northadox" here. This community is actually the last place I still use that alias, having settled on it for some seven years. I think it's kind of a clunky name, but it's tradition now. Previously, I went by "SmexxyPlunger", "Dingdaga" and later "Vex", before settling on Northadox.
Onto the statements:
- To those involved in my Roll to Dodge game(s) (I believe they were numbered 3 and 8) which I hosted before the original JV's shutdown, I'm sorry. I recalled being smitten with FinalCheetah's work on those games and I got the illusions of grandeur of hosting my own. I knew nothing about hosting such games, nor did I hold the passion or interest to actually maintain them. Worldbuilding, roleplaying, whatever...I didn't know anything! One day, I couldn't do it anymore, and I abandoned not just the game, but the entire JV forums for awhile. This still irritates me to this day, as when I was interested in returning, the forum was no longer around. I don't remember how long that period was, me leaving and my interest being renewed; few months, half a year, maybe. I unfortunately don't remember all the players I had enlisted, but for those who recall if they were a part of that, I'm sorry.
- I recall making a thread about "astral projection". Astral projection is a pseudoscientific phenomenon that I was fascinated about when I was young, especially after I watched this really tacky YouTuber talk about it. I suppose it was my obsession with mystical knowledge and desire for escapism (at the same time, I was also obsessed with lucid dreaming and even dabbled in a bit of tulpa-making...about the second thing, do not look into that, self-induced hallucinations are not good for you). I made a whole thread about it, as if it was this real, actual thing. A user named Rammjet later made a thread parodying this called "Fecal Projection", mocking my post with scatological humor. In retrospect this was pretty funny.
- Speaking of Rammjet, they were active on these forums long ago (and made some really cool PR2 levels). Notably, Rammjet was rather vocal on the discussion boards, engaging in many a debate, and me, being a young kid who wanted to go against the grain, debated with him from time to time. I tried to pretend to know what I was talking about, desperately grasping at straws or grabbing shaky sources to prove my point, but I still was a young stupid kid who didn't know anything. I recall having a debate about GDP and I didn't even know what that was at the time. Rammjet, if you're reading this, I'm sorry for all of those stupid debates. I didn't know anything, and you likely were in the right about many of them. Nowadays, I try not to get involved in internet debates, because I've noticed nowadays that arguing with someone on the internet never changes their opinion; it's like talking to a brick wall. Even if that fire in you wants to prove someone wrong, I think blabbing about opinions and trying to dissect them never changes their mind. If you want to change someone's opinion, I think it's best to plant the seeds in their mind, and let them experience that thing. That's probably your best bet.
- Around 2015-2017, probably longer, I was obsessed with a certain topical politician, whom you probably know who...keep in mind, I was still several years off from actually being able to vote. I expressed this obsession with sentiments and iconography on these forums (and, embarrassingly, this was also a fascination that persisted into real life, which unfortunately caused schisms in friends and family). Nowadays, I have pretty much zero faith or interest in this person, and do not agree with much of their platform. I think pondering so much about politics and worldly affairs which you cannot meaningfully change or influence makes you a more boring person, and only serves to divide you and the people around you, so I try to not discuss it whatsoever.
- I had a passing interest in the show "King of the Hill" for a time when I was an adolescent and when I was on Acid I made an alt account called "Rusty Shackleford" (if you know, you know), and roleplayed for a time. I am pretty sure this account was swiftly banned for being an alt account. I have no idea what drove me to do this. To ax6, I am sorry for mildly inconveniencing you and probably making you experience second-hand cringe.
That's much of it, out of the way. Feels good. There's probably more cringy things I did, but thank god I've forgotten them, and if they were bad or embarrassing and you were affected by them in someway, my apologies. once again.
Actually, well, this isn't on JV, but I used to frequent the Minecraft forums when I was a literal bab (beta 1.7.3 FTW btw) and I was protesting about something so I left the forum in revolt and I recall calling the people there "fudgers" or some derivative of that because using the **** word was too much for me then. There's that out of the way, at least. Thank god.
I'd like to wrap up this post by saying how much the JV community means to me. This silly forum revolving around being a fan of some guy's Flash games that released more than a decade and a half ago is something I still participate in and think about daily. Why not wrap up this post by saying who inspires me from here?
- Jiggmin/Jacob Grahn, of course. Your games gave me countless hours of entertainment and deep inspiration, as a programmer and an artist. I actually don't think PR2 is your magnum opus, nowadays I think Neverending Light is a game that amazes me most. The really cool shadows in that game, the music, the story being told, the themes of mankind wandering into places they shouldn't. Hot take, but I would rather have a Neverending Light 2 and 3 then a PR4, but I suppose that opportunity has passed long ago. I also recall spending countless hours in Futurism. I really enjoyed that game. I also STILL am incredibly charmed by your Motley Mondays videos. Genuinely really good comedy in some of them, and I feel like I am alone in appreciating them immensely!
- Nedron (who I affectionately called Nerdon). Thank you so much for playing all of those Futurism games with me. I don't remember much else about you, but I recall having a lot of fun, playing that game into the wee hours of the night, using my Kirby-themed deck (against your bug-themed one, if I remember correctly)?
- Player Z (also known as the Silent Artist, maybe?) Your art amazed me, and you and the artist culture on JV is what drove me into drawing. It's actually my greatest passion nowadays; everyday I'm constantly drawing, and commissions are my main source of income. I hope wherever you are now you're happy and pursuing your interests. I really loved your hooded lightning dude. I wish I still had all my drawings from back then, but they were on a hard drive on an old laptop which I've long since misplaced. Still got the memories, at least...
- FinalCheetah, you were a great DM for all of those Roll to Dodge games. I loved that cheetah roll thing too, haha.
- There's probably a few more names of people I recall having positive experiences with (they may or may not still be around), though the memories have faded, I'll list them off...fastfoodcac, Sanzep, Mr. Black and Mr. White (different names now but you get the point), Tank Titanium, Nero, Proclifo, Ringstaart, Residays, Snubb, and NickZil (these are names I am just remembering off of those old JV forum simulator videos! Good times...)
- and, of course, DoTime. life is truly a ?.
I doubt anyone here cares, but there's the post. See ya.
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| MURDER ??? |
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Posted by: Different - 16th September 2024, 12:27 PM - Forum: Discussion Hall
- Replies (6)
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![[Image: 4Fp5eVs.jpeg]](https://i.imgur.com/4Fp5eVs.jpeg)
Tl;dr: You find out that your best friend (since elementary school) is a murderer who’s a MAFIA member. He’s murdered over 5,000 people (including your parents) in the last 10 years. He’s also a pornaholic and a sex trafficker. Are you still going to be friends with him and forgive this guy?
Let me ask you all a hypothetical question: suppose you had a best friend whom you’ve known since elementary school. You guys have been together through thick and thin, looked out for each other, supported each others’ needs, have many things in common, and shared personal issues.
However, you later find out that they’re a murderer. They’ve been getting away with murder for 10 years now, and they’re part of a MAFIA; this is the one thing that you don’t know about them. You see, they’ve always been an angel around you and other people that you’ve associated yourself with. But then later on, those people mysteriously disappeared from your life because your best friend murdered them behind your back; the MAFIA is their secret life.
He’s getting paid $50k - $250k for these murders. The same man who took you to a fancy restaurant in a Bugatti Chiron. You ask him, “where the hell did you get that kind of money from?” He tells you that he’s been Day Trading and investing in stocks for a long time. At first, it sounds pretty legitimate because it’s a sustainable income if you know what you’re doing. He’s been manipulating you for years because you don’t really know what kind of person he really is. For years he’s been hiding a dark side from you, and a psychopathic personality that you were unaware of.
One day the police shows up at your house and says that they just raided a secret hideout where a large MAFIA was selling drugs, doing hit pieces, sex trafficking, illegal gambling, weed, etc. They then tell you that your best friend is part of this operation. Based on all the reports they’ve gathered up on him, they’ve found out that he’s murdered over 5,000 people in the last 10 years, including your parents. However, your friends’ defense is that he’s had a personality disorder for years now, and that you knew about it and didn’t try to stop him.
After you explain to them that you had no idea what kind of lifestyle he was living, they then tell you to show them where he lives. Fast forward, you guys arrive at his place and find all kinds of serial killer weapons inside his basement (which happens to be a metal door with 5 locks on it). The house looks normal with 3 super sports cars, but the basement doesn’t. You’re flabbergasted because he’s running a sex trafficking raid with teenage girls being tied up screaming for help.
Fast forward again, after your best friend gets life in prison without parole, and you find out all these things about him… will you forgive him and still continue to be friends with him?
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| COLD SHOWERS ? |
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Posted by: Different - 7th September 2024, 1:13 PM - Forum: Discussion Hall
- Replies (22)
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How many of you guys like to take COLD showers? It can be one of the most uncomfortable, dreadful feelings in the world, right?! Some of you may view it as being a little unorthodox because you’re normally used to enjoying the luxury of taking hot showers. Typically, it’s a water heater that provides hot water for you to enjoy your showers. But what happens when it breaks down and you’re working a sorry ass job? You can’t afford to pay for that. Your bills are stressing you out, your savings account is pathetic, and you have debts that prevents you from keeping up.
![[Image: 8OrsdbK.jpeg]](https://i.imgur.com/8OrsdbK.jpeg)
WWYD (What would you do): Suppose your water heater completely breaks down, and nothing comes out but ICE COLD water. At this point, you call a repairman to fix the water heater. He comes out to your house, takes a look at it and says that it’s too far gone and that you’re going to need a replacement. He then says that’ll be $5k for replacement. Even after you seek a second opinion, everyone ends up saying the same thing. Now $5k is a lot of money to replace a water heater, and I know that y’all don’t want to go out in public smelling like failure.
So what do you do now? A water heater replacement is out of your budget. I know… how about taking a COLD shower, right?! Makes you feel miserable just thinking about it, huh? That ICE COLD water running down your skin making you shiver and quiver under temperatures beyond your body’s temperature. It sounds easy at first, but then once you try it, you’re instantly feeling regretful. To some of you, that might not be a problem.
RECAP: The water heater is broken down, replacement is out of your budget, and you’re left with COLD showers. Now what?
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| EMBARRASSMENT ☠️ |
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Posted by: Different - 4th September 2024, 11:14 AM - Forum: Discussion Hall
- Replies (4)
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![[Image: 0aURvBx.jpeg]](https://i.imgur.com/0aURvBx.jpeg)
You’ve all been in that devastating situation before, where you’ve done something really imbecilic and you’ve felt embarrassed about it. Real friends will lend a hand out to you and give you words of encouragement. Backstabbers will take advantage of the situation and find humor in your mistakes. Then if that’s not enough, they’ll figure out a way to sabotage you and post it on X or something.
Some embarrassing things in life that you do, may end up following you forever. You know how it is when you’re constantly feeling like a TARGET for open shots wherever you go. You could be in the gym, at the airport, or even at a coffee shop and people will still laugh at you reminding you of what you did. Everyone saw the clip on YouTube, it went viral, and the entire world is just mocking you. Why me?… Why always me? Every single time, bro. You just can’t help but become accident prone and embarrass yourself. It could even be a family dinner and you accidentally belch across the table.
I know you’ve all heard your parents say, “you’re a disgrace to this family!” But the question is, how do you bounce back from embarrassment, especially when it haunts you for life?
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| My PR4 Ideas |
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Posted by: Overbeing - 27th August 2024, 12:40 AM - Forum: PR4 Suggestions
- Replies (3)
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Campaigns:
The PR2 and PR3 campaign contests were a lot of fun, but ended up with a high variance of quality and with a lot of work that went to waste. They had everyone scrambling to make as many decent levels as they could in the themes or working really hard on one great level, and what if it isn't chosen?
I would have a team of contracted level makers and level testers who are working together and spreading out the load. By working together, they would have more time to work on the things that they are good at and give one another feedback. Ideally they would be contracted/paid in some way so that they could put a lot of work into it.
The community made levels of these games is what brings them to life, but some all out levels that are the first things people are playing and set the tone for the whole game is important. (I would love to be involved. I think I have a great grasp of level design and campaign design. I have been working on my own side campaign project on the profile The Duck. They could be elevated a lot more, but they are a solid proof of concept. (and the project is not done, but has 24 levels atm.))
I would separate out the campaign into themes that i talk about below, but having a designated tutorial would be nice. then having a racing campaign, a challenge campaign and a non-race/battle campaign would be awesome. that way each can focus on what it does best instead of one campaign that is trying to do it all.
Menus:
the goal is to help players find the types of levels that they want to play and other players that want the same thing. PR2 ended up with most players playing the campaign levels when looking for races. The ATB and Weekly lists didn't see a lot of action for groups.
PR3 set up the campaign as more of a trial experience, but because there was no multiplayer campaign tab, they didn't really get as much attention as the pr2 campaign. And the campaign was trying to do a lot of different things that didn't always lend itself to multiplayer races or replayability. like the tutorial levels. If there are too many different tabs though, it'll spread out the players too much and will make it harder for players to find the types of races they want to play with others.
The pr3 queued tab was great for helper racers find one another, but having a hybrid could be really nice. when someone queues in the multiplayer campaign tab, itll also be added to the active queue tab.
Solo:
Tutorial (levels that introduce blocks and mechanics.)
Time trial race campaign (levels designed for racing and/or time trials. Having more campaigns come out in the future will also help, but these should be the levels that people will want to race on over and over, and to get records on. Cosmetics and achievements will also center around them.)
Challenge campaign time trials (for the hard core players, some difficult and challenging levels that give good rewards upon completion)
Featured levels time trials (level of the day/week/month/season levels picked by the staff or voted by the community. Maybe some of these could be added to a campaign at some point too! They will likely have achievements on them as well, but maybe with a time limit.)
Some tabs with some of the more useful things that someone would search, like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best
Custom map time trials/solo play (a search menu, but you won't be added to the multiplayer queue)
Multiplayer:
Active queue (the levels that people are wanting to find racers for should be on the side of the multiplayer menu at all times, but can be expanded to full screen and you can do an advance search and search for specific race type tags of the queued levels)
Races:
Race campaign: the same campaign(s) for time trials, but now people are racing their hearts out on them. Some will have been designed for consistency, but others will use elements to allow the players to interact to increase variance and be more casual. This all be a great place to earn cosmetics and finish achievements.)
Featured levels (the same featured levels, but now in a multiplayer queue, limited time rewards should be on them.)
The same tabs for common useful searches. ( like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best)
Battles or non-race tab.
Battle campaign (a compact selection of some good non-racing maps that introduce the different types and give people some worth mastering and playing over and over. Cosmetics and achievements!)
Featured battles (community made levels that are being highlighted, possibly with contests. Cosmetics and achievements, possibly limited time)
Highest rated battles, most played most favorited, you get the idea.
Search feature:
(Being able to swap between solo and multiplayer searches should be easy. You should also be able to choose as you select a level.)
Advanced search. (Multiple searches at once. Ex, levels with over 100 plays and over a 3.0 rating).
Search by gold medal time/length, date published, featured level creators (maybe there could be some badges that level makers earn when they have a featured level that signifies to players that theirs are of high quality.), featured levels,
Search by level Tags. Race, battle, frust/trial, trap, don't move/idle, puzzle, teamwork, pathfinding, glitch, long, short, scenery, silly, concept, adventure, ect.
Maybe allow players to create new tags for levels and searches.
Favorite levels. Pulls up levels that you have favorited. I would love it to have a search bar and for you to be able to add your own tags to them to be able to sort by. And I'd love if you could look at other people's favorite levels list.
Random Map Mode:
It would be fun to be able to race or solo a bunch of random maps. being able to use filters to only have certain tags, lengths, number of plays, featured creators, number of finishers or gold medals, ect. would be awesome too.
Shop:
You can use your in game currency to purchase cosmetics. Shows you active quests that award currency and links you to the levels they are on.
Community:
link to contests, discord, forums, social media, featured levels.
Leaderboards, sorted by different criteria like most gold medals, highest level, best of week/month/year/all time. Challenge winners. (Give racers a reason to show off their skills and climb on top.)
Daily/weekly/seasonally challenges, either give parts outright or an in game currency to use at the shop. With links
friends list (being able to write notes on each friend would be awesome. example: we raced and had fun. they have amazing levels. a really strong racer.)
Editor:
level, block, sticker. Being able to load in offline would be great.
Being able to restrict which hats are ok to use or even force a specific hat on everyone from the start would be great. Forcing specific stats from the start would also be nice, just like being able to set the gravity, setting and/or adjusting the speed, jump, accel would be very helpful.
Be able to select blocks, copy them, rotate, mirror, paste, move them.
being able to make your own stickers would be awesome. it would allow level makers to decorate better and with less effort.
Being able to have level collaborations with other level makers would be awesome. each level maker's name would be on the level and it would show up in each of their profiles, but the level would be the same ID. This would encourage players to work together and make things of really high quality.
Mechanics:
Zooming. (when going fast in a level, it is impossible to see what is coming up. I'd love to be able to scroll the mouse wheel or set hotkeys for zooming in and out. Having a feature that zoomed out when you speed up and zoomed in when you slow down would be nice to be able to toggle on and off.)
there should be a competitive mode toggle when selecting a level. leaderboards and medals should only use set stats that make sense and limit to only cosmetic hats, or maybe a split leaderboard for competitive and casual times. This'll give more competitive racers show their skill. It'll also lower the barrier of entry for newer players to compete with players who have more hats and stats.
The Hats and the stats in platform racing are too powerful. Some are awesome for fun and casual gameplay, but many break the game, or at least many levels. being able to restrict hats would be nice, but I would power them down so that it would be less necessary.
Edit 1. Ramblings:
The more I think about it, the more I would prefer it players were not able to change stats, but I understand that they are pretty ingrained into the game. The upsides of set stats are that levels can be designed for the stats that everyone will be using. the level maker will be able to use blocks and settings to effect the players stats. It would also unify the leaderboards and the medal system so that players are all on the same playing field. Gold medals could get too easy for high level players and take some of the challenge away. It feels bad for a new player to not only have less developed skills and knowledge about the game, but to also be slower in every way?
otherwise, a Regulation Mode and a Casual Mode, could solve a lot of the issues. Regulation mode would automatically restrict hats and set stats.
I would love for world record ghosts, gold medal ghosts and personal best ghosts to be available on every level when playing solo.
I would prefer a thumbs up/thumbs down or system instead of a 5 star system. Players tend to interact with levels with either 5 or 1 star anyway. But a level with a bunch of 3 star votes ends up looking the same as a level with equal 1 star and 5 star votes. It also lets people try to bomb the ratings of level just to be mean. I think that showing the up votes, the down votes, the times favorited, and the plays a level has is more informative than the rating.
Id love to be able to tell if I have played a level before when it looking through the menus.
Hot levels! a tab showing custom levels that have been played or interacted with the most in the recent days would be awesome.
followed level makers: In addition to being able to mark favorite levels, it would be nice to follow or favorite level makers and have a tab in your profile by the favorite levels that pulls up all of the levels of your followed level makers. I would also want an advanced filter in just about every menu that has custom levels. sort by tags, level types, ect.
cups/tourneys: inspired by mario kart, it would be nice if campaigns were put into cups and you could choose to race in cups of 3 or 4 levels with the same players back to back and have a score system with prizes at the end. Being able to set up custom cups would be fun too!
sending race invites to friends, pinging players by using @ username in chat, being able to mute notifications. Receiving notifications and invites from inside levels and level editor.
being able to set up private groups by hosting a level or cup and sending invites instead of having it public would be really nice. Being able to have the invite pull players from other servers or from inside another level or the level editor would be nice too.
A cosmetic and season system like the one in the game Fall Guys would make a lot of sense. I would have 2 currencies. Fred Coins and Creator Coins. Fred coins will be obtained from official maps like the campaigns, spotlighted maps or achievements. Creator coins could be earned for every medal you get in custom maps and by winning races. Different cosmetics could be purchased in the store with the different currencies.
Having Daily, Weekly and Seasonal achievements would be a great way to reward players for just getting on the game, or for going all in on a season.
Having the 2 different coins would reward players for playing the way that they would want to anyway. It gives player a reason to master the campaign and spotlight levels, play random levels that they have never played before, and to race on anything and everything against random players.
I am personally not a fan of the Super Jump. It probably prevents players from getting trapped in levels, but it feels slow means that map makers need to make levels with it in mind, which to me feels limiting instead of opening up new fun possibilities. But I won't complain too much if it stays.
It would be cool to be able to set modes on levels that essentially gave a permanent buff/power to the player, like having permanent items. Having the players all start with a specific infinite item, a specific hat, super flying cowboy mode also comes to mind. I don't have too many specific ideas on what that would look like, but I think that there are a lot of possibilities. there would have to be some sort of visual marker to show how the level is modified when on the level select screens.
Edit 2:
Having checkpoints and/or unsafe blocks would be nice.
having saved backgrounds
be able to copy, adjust, resize and customize stickers.
copying blocks or art, loading a new level, then pasting
be able to restart a level at any time. hotkey? for multiplayer this could start a new lobby for the level and take you there.
the ability to see the level name and level maker from inside the level easily. description, tags, ratings, be able to favorite and follow the level maker while playing the level and in the end of level screen.
The atmospheric effect that pr2 has is a good idea, but being able to turn it on or off would go a long way.
one of the issues it made was not being able to find the color you used because the atmospheric effect always made the color look different, so you cant find the color you used again. being able to hotkey some colors in the level editor would be nice.
being able to set up your own custom cups/campaigns and post them. even if they don't contain your own levels.
the ability to detach the camera from the player and look around the map while playing. that way the player can plan ahead or solve a puzzle. the ability for the level maker to lock this ability would be good too.
giving the level maker the ability to adjust the players camera would be cool. make it zoom in or out or even detach it and zoom way out and play with your tiny character running around the screen. then when you get to the edge, the camera jumps forward to another "panel".
being able to block the "art off" option for a level.
race against friends ghosts.
linking finish blocks so that on an objective level, you only need one of each of the linked ones. the ability to set a finish block amount would also be nice, that way they don't need to get all of them.
effect lines or zones instead of just hitting blocks with heads. cross a line or enter a zone to finish, change hats, get an item, change stats, change gravity. then things revert when you leave the zone or hit a reset line.
be able to draw on multiple layers on the same "layer". Overall, modernizing the art system to be more similar to art programs today.
Planning for types of players.
The lead designer of Magic the Gathering, Mark Rosewater, has a system that I like that applies here.
He has archetypes of players that they design cards for:
Timmy: Casual, Exciting, Variance, Social, often Young.
Johnny: Innovative, Creative, Self Expression, Puzzles to solve, Routing.
Spike: Competitive, Consistent, Optimizing, Goal Oriented.
Vorthos: Story, Aesthetic, Character, Art
Making sure that there are game modes and support for each type of player is important.
A Timmy wants to see cool items and effects. They want to battle with weapons. Get their friends involved and make new friends in the game. They tend to come and go more quickly, but be most of the player base at any given time.
Having user friendly modes where they can play over and over, and even if they aren't the best at the game, they still have a chance of winning is important. which is where high variance comes into play.
They need something cool, flashy and epic. These are the types of players who love seeing Don't Move levels or seeing simple glitches. Then get in the editor and make some quick levels themselves.
Having flashy and cool levels and effects that are user friendly, having a user friendly level editor and letting them interact with one another and be social is a great way to get a Timmy and keep them for as long as possible.
Timmy won't want to play much single player, they will be drawn to multiplayer a lot more.
Johnny: They want a challenge to solve. More likely to try to find a faster world record route or even a shortcut. This is the type of player that will want to break the game in their own way and make levels that could only be from them. Giving them ways to innovate and express themselves is important both in racing and level making. They want to find new combinations and ways to interact with the game.
Finely tuned, interesting mechanics, depth of mechanics, complicated or wacky elements that are consistent enough to use in a practical way.
These are the players who discover new interactions or glitches, master mechanics and make progress in the game.
A Johnny will use single player to explore and to solve. When playing multiplayer, they will want ways to show off their style and approach racing in a unique way.
Spike: A Spike wants to win. They will level up to get faster, they will master the levels that people race on and win again and again. They will learn the routes and try to optimize to get world records. They will not only beat the hardest level, they will try to do it better and faster. They will beat their friends and will be on top of that leaderboard. They want consistency. A race shouldn't be left to chance. The best player should win every time. They want ways to compete and show off their cultivated skills. Raise the bar, then raise it again.
Spike will play multiplayer to race and single player to time trial and beat challenges. As long as there are wins or rewards to be had, they will go for them.
Vorthos: They want a mascot, characters, a story, lore, theming, setting. Having custom cups and campaigns would help make levels that fit together in a story. You could do them in chapters, sequels, beginning middle and end. Even having a cute little guy here in there throughout a campaign can go a long way. I would want some of the campaign levels to have a story to them and even fit together. Some of the backgrounds and default art should fit right into some main themes of the game. Fred the Giant Cactus is a great example. One small thing for these types of players to attach themselves to.
When designing levels, game modes and features, I would be trying to either make something specific and perfect for one of these types of players or I would make sure that it had something for 2 or more of these players to like about it.
having tags on levels will help each player type find the types of levels that they want to play.
A good campaign would start by teaching well for everyone, but the young Timmy especially, introduce characters and story for Vorthos, have flashy epic gameplay for Timmy, introduce interesting mechanics for Johnny, give Spike ways to compete and win all within the first handful of levels. Then have modes that are tailor made for them to grow into as they find out what type of player they are and discover what they want out of the game.
I think that is what has made Platform Racing so successful. It really gave all types of players a reason to play and get involved.
It is a new era of gaming, and PR4 has a chance to be very intentional and successful with the way it is presented with the menus and game modes that are available.
As long as the community doesn't get too spread apart with the different modes. Which is why having overlap with target audiences with content, as well as challenges and achievements giving every player a reason to try out each type. At least until they get the reward and can go back to the way they want to play.
Long Live Platform Racing.
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